With
MCPL’s first Comic-Con coming later this month, people
of all ages—including many library staff members—are excited about the
crafts, panels, and workshops involving comic books, superhero movies, and related topics. Other people are likely thinking: “Why is a library promoting
comics and graphic novels? Libraries used to be about providing real books,
with words.”
 |
Nathan Hale's Hazardous Tales:
a comics series about historical events |
Comics in various forms, including the graphic novels we
have in the library, have gotten more
respect over the last twenty years or so.
One reason is the more serious content, as mentioned in a recent Shout Out post. Another is that they can help children and teens (and adults) who have reading difficulties. Children and teens who are reluctant readers or have reading disabilities, as well as anyone learning to read a new language, find comic books a bit easier to
understand than regular books. The pictures in a graphic novel provide
context: through showing action, emotions expressed on characters’ faces, and
objects, they help the reader understand the words and the story. Graphic novels
can also provide insight into
another culture or time period—just as books do, only with visual information
as well.
 |
Extraordinary X-Men: a
new X-men series at MCPL |
Then there’s the fun factor: people are
attracted to comics because of the pictures. The artwork is beautiful or silly
or edgy or grim according to the artist’s style and the type of story. Readers
usually choose a comic that has both a story and artwork style that fits
their interests, although I have occasionally broken out of my taste for
“pretty” art to read something like classic comics creator
R. Crumb’s adult-level interpretation of the Book of Genesis.
Drawings are not only shorthand for part of the story but
are
part of it—they set the scene, let you know exactly what characters look
like without going into paragraphs of description, and show whether a
character is sincere or is being sarcastic or dishonest. The sense of action of superhero comics such as
The X-Men, the intricacy of Kaoru Mori’s
A Bride’s Story, and the retro, frequently-in-your-face art of
Hip Hop Family Tree by Ed Piskor add to the creativity of the work in a way words do not, and add
to the reader’s enjoyment as well.
“But the pictures mean readers don't use their
imagination!” you might think. That may be true in some cases, but graphic
novels do inspire creativity. Fans who use graphic-novel characters as a basis
for their
costumes put effort into creating a character’s clothing and
appearance using fabric, glue, makeup and other material. They find innovative ways to portray a character while working with a much smaller budget than movies and TV shows have. Then there are the fans who are inspired to
create their own comic books, on their
own or collaborating with a friend or two. And as a
manga and
anime fan, I’ve known many fellow fans who
decide to start
learning Japanese, either in school or on their own. (I’m one of
the latter myself.)
If you stop by
Silver Spring during the Comic-Con, or visit other branches for
related activities, you may see some of this
creativity—drawings of original superheroes, people in homemade costumes,
aspiring writers, and professionals in the comics field. Perhaps you’ll be inspired yourself to join
in, or at least try, a graphic novel for the first time.
Beth C.
Labels: Books, Programs and Events, Reading